Scout

Android app on Google Play

This function, probably the most popular of the entire app, allows you to scout a team performance.

HOW TO CREATE A PERSONAL SCOUT

The first thing you need to do in order to scout an athlete or a team is to define the parameters of interest. There are no limits to the number of scouts you can create. By clicking on ” § Create New” from the drop-down initial menu you’ll access a screen where you can enter the name of the new scout. Simply tap the blank space, enter the desired title, and confirm it with the button Ok1.

Once you have confirmed the name of the new scout you’ll be asked to select the team that you wish to scout among those in the list.

NB: In addition to all the teams that you saved this function also offers you the option of choosing a team called “Team : 1-40.” This option is designed to scout opposing teams of whom you do not know the names of the athletes. You’ll see later on that this team is made ​​of 40 athletes all defined by an increasing number. In most cases it will be therefore possible to define the athletes according to their jersey-number.

HOW TO DEFINE PARAMETERS

Once you choose the team you want to scout you’ll have access to the main screen of this section. By clicking on button [1] or button [2] you’ll be offered the possibility to define the name of a parameter (eg. serve, passing, shot, etc…). Once confirmed the entered name (Ok1) you’ll notice it appear as the definition of button [1].

Scout1

At this point you can enter additional parameters by clicking on button [2] and repeating the procedure above. (You can enter up to 6 different parameters.)

HOW TO REMOVE/CHANGE A PARAMETER

To change the name of a parameter, simply long-click on the button of the parameter you want to change in order to access the name edit bar. Leaving it empty and confirming it will remove the parameter in question.

NOTE : If you delete, for example, the third parameter of a list of six elements the 4th , 5th and 6th item will also be removed from the screen because the software does not accept empty spaces between parameters. To get a list of items that include all of those previously chosen except the third one simply appoint the third element with the name of the last (you’ll notice that once you’ve done this the 4th , 5th and 6th element will be displayed again) and remove the 6th using the procedure above.

HOW TO ADD ATHLETES

At first the program is set to show just one athlete on the entire screen. You can augment or diminish the number of athletes displayed by simply clicking on the buttons [3].

Scout2

Regardless of the number of athletes that appear on the screen you can always scout all the athletes of a team. By sliding your finger on the bar [4], in fact, you can browse the list of athletes and enter each athlete in the position you prefer.

To insert an athlete long-click on the chosen button [5] and select the name of the athlete from the list. You will notice that when a button is set with the name of a member of the team his individual statistical records will be automatically shown on the left [6].

HOW TO REMOVE/CHANGE AN ATHLETE

By long-clicking on the button of the athlete you want to change you’ll go back to the list of athletes of the team. By clicking on the name of an athlete who has not yet been added to the list of active players will replace the name of the athlete on the selected button with it. By selecting, on the other hand, the name of an athlete who’s already present among those active in the screen will remove it from the button on which it appeared.

Contrary to what happens for parameters, the software accepts empty spaces in the list of athletes. Removing an athlete, or not entering one, will make a button visible but not active. Buttons that are not active display the word “Athlete” followed by the number of the button itself.

HOW TO SCOUT

Once you’ve set up the screen to your liking, in order to add statistical data of interest, simply click on the athlete involved then the desired parameter and give a “vote” to the performance by clicking on one of the numbers in the right column.

Ratings, from 0 to 5, correspond to specific percentages:

0 = 0 %

1 = 20 %

2 = 40 %

3 = 60 %

4 = 80 %

5 = 100 %

It will be up to the discretion of the scoutman to decide which rating to give to the various performances according to their individual criteria.

You will notice that once an athlete and a parameter are selected they remain highlighted. By clicking a “rate” you can directly add a statistic value to the same athlete without having to repeat the entire procedure.

Every time you enter a value both the individual statistics [6] and the overall total for the team [7] will be automatically updated.

Scout3

HOW TO CORRECT A WRONG DATA ENTRY

If you notice that you have entered an incorrect value you can remove it by clicking button [8]. Repeatedly clicking on the button [8] will delete, one at a time, all the data previously entered and all percentages will be consantly updated to reflect the exact calculation of the remaining data.

HOW TO DISPLAY THE GRAPHS

By clicking on the button [9] you’ll access a drop-down menu that lets you choose whether to display the athletes graphs, the team graphs  or those of the match.

ATHLETE GRAPH: refers to the detailed sequence, for each parameter, of all the data entered during a particular session. If you select this option a menu will appear in which you’ll find all the recorded sessions for the chosen scout related to each of the teams in the memory. By selecting from this menu the session of interest, you will enter the list of athletes who have actually been recorded and, by choosing the athlete that you want the graph for, you’ll access the specific screen.

Scout4

As anticipated, this graph represents the sequence of the data collected only during one specific session for each of the parameters (the software is set to start by showing the first parameter of the list). At this point you can:

1. Overwrite the graph of other athletes by tapping the screen and selecting a player not yet represented in the graph.

2. Remove data of represented athletes by tapping the screen and selecting the name of an athlete you’ve previously selected.

3. View the graphs of all the other parameters by sliding your finger across the screen to the right (previous parameter) or to the left (following parameter).

TEAM GRAPH: refers to the sequence of the overall percentages collected over time during a series of sessions of statistical survey carried out on the same group. This option acts as a shortcut to access the “GRAPHS” session Grafici1EN of the program whose characteristics are described in the related chapter.

GAME GRAPH: This graph allows for an observation of the temporal dimension in the sequence of the data entered during the collecting phase. Divided into preset categories, in fact, all data will be represented with the number assigned to it as a vote (diplayed higher or lower accordingly) and with a specific color that allows you to identify the player who made ​​the gesture.

SC20140328-112955

HOW TO RECOVER PREVIOUS SCOUTS

In the initial menu, to which you can return by clicking on the “Back” button on your device, in addition to the “§ Create New” option you’ll also find a list of all the scouts you’ve created and the option “§ Previous Scout.” By selecting a scout and a team, if it is found in the software’s memory a statistical survey carried out for the same scout on the same day on the same team, the data of all the athletes will be automatically retrieved and displayed in the main screen. This option will allow you to use all the other functions present in NS Coach Tools, or any other feature of your device, and return to this screen without losing any of the data you previously collected.

If, however, you wish to recover sessions carried out in the days prior to the present, just click on “§ Previous Scouts” and select the session you want to retrieve. Each session is defined by the name of the team, the scout recorded and the date on which the detection occurred. All these data will be set as default values and the main screen will show the values ​​collected during that specific session you’ve chosen.

In both cases, once inside, you can use the software as if it had never been interrupted, for example by adding data or removing it with button [8].

Note: All modified sessions will always maintain the same references to the team, scout and date as the original.

HOW TO MAKE TWO SCOUTS OF THE SAME TEAM ON THE SAME DAY

Because the software is set to automatically retrieve data when the same day, the same scout and the same team are selected, in order to divide the statistical surveys you’ll need to create a new scout (changing even slightly the name) and copy the parameters of the original one. At this point you can proceed as explained above and maintain separate the two surveys.

HOW TO DELETE OBSOLETE DATA

Inside the initial menu, in addition to the options mentioned above, you’ll also find the option “§ Remove Data”. By selecting this function, you can access a series of lists that, gradually, will take you to be more and more specific about which item to delete.

After selecting the scout from which you want to remove the data, you’ll be presented with the list: “§ Remove ALL DATA” followed by a list of all of your teams. By clicking on “§ Remove ALL DATA” and confirming your decision you’ll delete from memory all the data related to the chosen scout and, consequently, the scout itself from the initial list. By choosing one of your teams instead you’ll be presented with a new list with: “§ Remove ALL DATA: the team name” followed by a list of all dates in memory in which the chosen scout has been carried out on the selected team.

If there is nothing written below the first line it means that there is no data in memory related to the chosen scout for the selected team and therefore there is nothing to delete.

By selecting “§ Remove ALL DATA: the team name” and confirming your intention you’ll delete from memory all the data related to the selected team for the chosen scout. By choosing one of the dates instead you will access a new list with: “§ Remove ALL DATA: the team name the chosen date” followed by a list of all the athletes that actually have some data in memory.

Similarly to the previous options, by select the first line you’ll delete all the data recorded during the selected date for the chosen team  related to the chosen scout, while, by selecting the name of one of the athletes and confirming your intention, you will only delete the data that that particular athlete has recorded during that exact session you choose. In this case, you can still retrieve and modify that session at will by using the “§ Previous Scout” option but the athlete’s data will no longer be present and all percentages of the team will be modified so as to take into account what you’ve canceled.

HOW TO EXIT THE SCREEN

As with almost all other functions on the NS Coach Tools you can close this part of the program and return to the main menu by selecting the “§ Back to menu” at the bottom of the list of the initial drop-down menu.

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Android app on Google Play

 

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