Game On! (eng)

Android app on Google Play

This function is particularly suitable for those who are interested in keeping track of the amount of minutes actually played by athletes, the what and when events of interest such as Goals/Points, Fauls, Red and Yellow Cards occurred whithin the game.






Once you have selected the team [1] and the date of interest [2] you will access the main screen. By clicking on buttons [3] you can enter the players by selecting them from the drop down menu.




NB: All data relating to the time spent in the field are directly connected to the fact that a player is placed somewhere within these buttons! In other words, if a player is on the field, just insert him/her into the screen and his/her personal chronometer will be automatically activated if a player, however, is replaced or exits the game, just replace/remove him/her from the screen and his/her chronometer will be automatically stopped. Remember that , since more than one “PAGE” are at your disposal, all players present in all the pages, incuding those that are not actually displayed, will be considered as active.


Buttons [4] represent the exact count of the total time spent in the field for each player shown to its left.


By clicking on button [5] you can start and stop the counting of the minutes relating to the phase of the game described, while by long clicking on it, you can move on to the next “phase” of the game and reset the stopwatch. From this screen, if you long click on button [6] you’ll open the list of the durations of all phases of the game (eg the first and second time in football ) previously completed.


By clicking on buttons [7] you will access a screen depicting the playing field of the sport chosen when entering this function. Tapping on the field you can store the location, the author and the sequential number of the foul committed. From this screen, click on the button [6] if you want to display, in sequence, fouls committed by the team during the active phase of the game, the fouls committed during the whole game and the fouls committed during each of the previous stages. By clicking on button [8] you can change the font size and the size of the circles, by clicking on button [9] you can delete the last entered data or, long clicking it, you can choose from a drop down menu any other foul which had been entered previously. Finally, by clicking on button [10] or the “Back” button on your device, you can go back to the main screen.




By clicking on buttons [11] it is possible to assign a goal or a point to the athlete. You will notice that when this button is pressed, a small bar will appear next to it which gets progressively smaller until it disappears. This tool has been created to allow you to enter, as in the case of basketball, scores greater than 1 but expressive of the same event. If, for example, a basketball player scores a 3-point goal, by simply clicking on button [11] three times before the bar disappears you will save it as a single goal which is worth THREE points. In addition, by long-clicking on these buttons, you can access the list of all the points made by the player in question during the match and, by selecting one, you will have access a screen where, if necessary, you can change any or all parameters.


By clicking on buttons [12] you can record when a playergets a yellow or a red card.


By pressing [13] it is possible to set the page to display more (up to 6) or less ( minimum 1) players simultaneously, by flipping toward the right or left of bar [14] you will have access to all the other pages and all other players.






At any time, by pressing button [15] you will enter the graph specific for this function. It lists all the athletes who have entered the field with respective totals of Goals/Points (G/P), percentage of permanence in the field (T), total of cards (YC and Rc). Beside each name a line that shows when the athlete was present in the field and when a particular event has been assigned to him/her (fouls, yellow/red cards or Goals/Points) is represented. If the list of players exceeds the size of the screen you can just drag up or down the portion of the screen where their names are displayed to see the whole list. Touching , however, the portion of the screen where the lines and events are shown you can increase ( by touching the bottom portion) or decrease (by tapping the top part) the size of the writing on the chart. Pressing the “Back” button on your device , you can return to the main screen .





In addition to this particular graph, all the data entered using this function can be viewed in any of the graphs available in the page Grafici1IT under the tag ” GameOn!“.




To save the data entered during the game simply exit the main screen by clicking on the “Back” button of your device. In doing so the collected data will be stored both as data related to each player and as data related to the overall game.




To review or change the stats of a game, simply click on button “Previous Games ” [16], select the match of interest and confirm it by clicking Ok1.






Since, as mentioned, the data is saved as two separated kinds, to clear the statistics for the individual players simply select “§ Remove Data” from the menu and choose which data you wish to remove and, in order to remove the data of a match, click on “§ Remove game” and select the match you want to delete.


By clicking on ” § Return to Menu” you will exit this function.

Visit the FB page on this topic

Android app on Google Play


 ENSquadre1  Presenze1EN  Anagrafico1EN  Coesione1EN
   Tutorial1IT  Diario1EN  TestFunzionali1EN
 Gruppi1EN  Salva1EN  Grafici1EN  Temi1EN











Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s